Saturday 16 June 2012

Basic OpenGL Concepts for C# Programmers

Q. Ok, C# programmer, so you think you know OpenGL, do you? So, tell me, In what sense is OpenGL a "client-server system"? Hurry up, I haven't got all day!

A. OpenGL is a client-server system in the sense that your application is the "client" and the OpenGL implementation of your machine is the "server".

Q. What are these functions that begin with glut? e.g. glutInitDisplayMode?

A. Cross-platform functions from the utility toolkit.

No comments: